Learning 3D Studio VIZ 3.0 A Tutorial Approach |
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ISBN : 1566375452 |
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Sample Chapter From Learning 3D Studio VIZ 3.0 A Tutorial Approach Copyright © Sham Tickoo, David McLees |
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BoxThe Box is the very basic of the 3D Studio VIZ objects. The box can be created with a variety of proportions to make different kinds of objects, like floor slabs, columns, bricks and so on. The default creation method is Box. If you select Cube in the Creation Method rollout, a box is created whose length, width and height are equal. You have already created a box in Chapter 3, using the default options. You can create a box by either using the Keyboard Entry rollout or by specifying parameters on the screen. While using the Keyboard Entry rollout, you need to enter values in the Length, Width, and Height spinners. You can also specify the location where the box is to be created by entering the X,Y, Z coordinates values in the X, Y, Z spinners. Now, choosing the Create button a box with the specified length, width and height values is created at the specified location. If you want to specify parameters on the screen, click in the viewport and drag the mouse to an opposite corner and release it to define the rectangular base of the box. Then move the cursor up or down to specify the height of the box and then click again. A box is created as per your specifications. You can modify the parameters and make them more precise in the Parameters rollout by modifying values in the Length,Width and Height spinners respectively. If you hold the Shift key while defining the base of the box with the mouse in the viewport, a square base is created. You will now create a box both by specifying parameters on the screen and by using the Keyboard Entry rollout. You will be using the steps as described below. SphereA sphere is like a ball. You have already learnt to create a sphere in the tutorial of Chapter 2, by usingthe default option of Center; where the sphere is drawn center outwards. The other option to create a sphere is to use the Edge option; where you can specify the two edges between which the sphere is drawn. Here also you can either specify parameters on the screen or use the Keyboard Entry rollout to create the sphere. When you use the Keyboard Entry rollout, you can enter the value of the radius of the sphere in the Radius spinner. You can also enter the X, Y and Z coordinate values in the respective spinners, which locates the sphere. When specifying parameters on the screen, you can simply click in a viewport and drag to specify the radius of the sphere. You can then modify the radius to make it more precise in the Radius spinner in the Parameters rollout. CylinderA cylinder is like a box but with a circular base instead of a rectangular or square base. Just like withmost standard primitives, the Creation Method rollout of the cylinder has two creation methods: Center and Edge. You have already learnt the Center option of creating a cylinder in chapter 2. This is the default creation method. Using the Center method, the base of the cylinder is drawn center outwards, depending on the radius you specify. The height of the cylinder is specified by moving the cursor up to a specific distance and clicking again. You can also draw a cylinder between specific edges by using the Edge option. The radius and height can be further adjusted in the respective spinners in the Parameters rollout.
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