Introduction |
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| T\his tutorial will introduce 3D Studio MAX
(MAX) and then explain how to create some simple solids. I am only
assuming that you have some understanding of basic computing concepts. |
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By the end of this
tutorial you will be able to create and animate a scene in MAX.
Before you start MAX,
create a folder to store your files, if you are working in the computer
labs at FBE, create the folder on Drive N:. Start MAX now!
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The
Interface
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Firstly,
we'll have a very quick introduction to MAX's interface.Once MAX has
started, look at the Command Panel
(on the right)...The Create
section of the Command Panel
is open with the Geometry
(sphere) icon / button IN. The buttons for the Standard
Primitives are shown in the Object
Type "rollout" (a "rollout" is a collection of commands or
options, it has a button at the top with a minus "-" on the left if the
rollout is open or alternatively a plus "+" if its closed).Click on the
Utilities command
panel (the hammer) - this totally changes everything below...Click on
the Create command panel
again, then click on the Cameras
icon
(it's one of the icons below 'Create'). Once again the bit below is
totally changed - though this time there isn't much there!Click on the Geometry icon again, then click on Standard Primitives (a drop-down
list will be displayed), choose Extended
Primitives. This will change the contents of the Object Type rollout.Go back to the Standard Primitives, then click on
the minus "-" on the left
of the Object Type button.
This should shrink the rollout, hiding its contents. Click on the plus "+" to expand the rollout.This, I'm
sure, seems messy and really complicated at present. Don't worry!
Once you start to learn what all the various things are for, it'll
start to become simple and straightforward!
You will note that the "work area" is divided into four sections
(viewports): Top, Front, Left & Perspective.In the
application's bottom-right corner are a number of icons that are
(mostly) used to control viewport views. Click on the icon in the
bottom-right corner, the Min/Max Toggle
. This
command causes the application to swap between viewing a single
viewport and viewing all the viewports.
To the left of the command panel are the four viewports. In the
top-left is the Top (plan) view. To the right is the Front (X-Z) view,
under the Front is the Perspective view. Finally, in the bottom-left is
the Left (Y-Z) view.
When
you draw on any of the three 2D views the object will be 'based' on the
"0 height". In other words, if you draw in the top view the X and Y
coordinates are visible and the Z coordinate is 0. If you draw in the
Front view the X and Z coordinates are visible and the Y coordinate is
0. |
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